The manipulator now uses quarter arcs for rotation, and snapping its center to a line aligns one axis with that line.
0.2.41
Cut faces in section view are now filled with a darker tone and diagonal hatching.
0.2.40
OBJ and 3MF exports now include object and face colors, and importing a 3MF keeps the color of each object.
0.2.39
Choose from three display styles: Shaded with Edges (with a bolder outer outline), Realistic (no lines, material-like shading) and White Model (white surfaces with evenly weighted lines).
While drawing, you can now type a line's length and angle, a rectangle's width and height, or the radius of a circle or polygon.
0.2.38
Dimensions now also appear while drawing rectangles, circles, polygons, arcs and pen paths, not just lines.
0.2.37
While sketching, lengths are written along the lines and the angle at each joint inside the corner, for every segment of a polyline.
Delete now sits at the bottom right next to cancel and confirm.
One button cycles perspective, orthographic and front-locked views. Tapping the text under the view cube does the same.
0.2.36
Imported springs, spirals and partial revolutions now come in as editable revolved solids instead of meshes.
0.2.35
The revolve tool has a new icon.
With a revolved solid selected, set how far it rises and how far it moves in or out on each turn, to make springs and spirals of up to 10 turns.
Choose whether the spiral's profile keeps its orientation or tilts to follow the path.
A spiral stays a revolved solid with its values, so you can change it again at any time.
0.2.34
The depth slider is now compact and fits inside the view cube panel.
0.2.33
Set the perspective under the view cube as a field of view in degrees: 0 is orthographic and −1 locks to the nearest face. The cube also shows the three axes from the origin.
Confirm and cancel now appear as ✓ and ✗ at the right of the bottom bar.
The object list moved to the top row, and objects and groups can be locked so they cannot be selected.
0.2.32
The third menu row now floats over the view, so the view no longer resizes when it appears or disappears.
A view cube in the top right shows the view direction and perspective. Tap a face to look from that side.
Gesture help moved to the ? at the right end of the top row. The top row shows icons only, and the chosen category's name appears at the left of the second row. Status text now follows the cursor.
The move and rotate handles show the amounts on the arrows and arcs at the same time, and now move together with the objects.
While sketching, lines show their length and angle, rectangles their width and height. Drag a circle up to snap the radius or down to snap the circumference; drag a polygon up for the radius or down for the side length.
0.2.31
New transform handles: selected solids and sketch lines (several at once) get move arrows, rotation arcs and a scale ring. Drag the center point to set the pivot; the amount is shown as you drag. A switch beside it makes the result a copy.
0.2.30
Holes: make clearance or tapped holes (M2 to M20) in the face under the cursor, through all or to a depth, with a counterbore or countersink. Holes are placed as antimatter, so you can move or change them later.
Threaded Rod: stand a rod with an external thread on a face.
Text: turn typed text into sketch outlines, with a choice of font, bold and height, in any language. The enclosed areas can be extruded right away.
Drawings: export front, top and right views in third angle projection plus an isometric view, with hidden lines, overall dimensions and a title block, as PDF, SVG or DXF.
0.2.29
Two-finger orbit, pinch and twist now center on the cursor again, so the view no longer swings around an unexpected point under your fingers.
0.2.28
Image Relief raises or sinks a solid by the brightness of a grayscale picture, wrapped on a sphere, a cylinder or a flat top, so you can make a globe or a moon. The original shape is kept, and you can change, remove or bake it at any time.
Added a Sphere to the build tools.
0.2.27
iCloud Sync keeps the document in iCloud so your iPhone, iPad and Mac on the same Apple Account can all edit it. Changes from each device are combined without file conflicts.
Trace Image in the File menu finds the outlines of shapes in a picture with on-device machine learning and turns them into sketch lines, arcs and smooth Bézier curves.
Switch the length unit between mm and inches under Precision. Shapes stay the same; only display and entry change.
Measure can now take angles too, and Keep Dimension leaves a measured distance or angle visible in the 3D view.
Fillets and chamfers respond faster: preparation starts as soon as you select an edge, and nearby values are computed ahead while you pause.
Fixed fillets and chamfers that could occasionally differ between launches or fail to build.
0.2.26
File > Demo on Next Launch plays an automatic walkthrough of the main tools the next time you open the app. Your document is not changed.
0.2.25
Antimatter cuts are now shown by the GPU. However many holes there are, nothing is recomputed, and moving antimatter updates the result instantly.
0.2.24
Shadow clones: identical shapes made by duplicate or pattern now share one computation and one set of GPU data and are drawn together, so many copies stay light.
Antimatter: turn a solid into antimatter and it cuts away whatever it overlaps. The originals never change, so moving or deleting it brings them back. Antimatter shows as a faint silhouette with outline edges. Pattern it to cut many holes at once, and use Bake Antimatter to make the cuts real.
0.2.23
Drawing is lighter. Shapes now share vertices on the GPU, greatly reducing memory for smooth and imported models, and views you are not working in redraw less often.
0.2.22
Rounding a corner where three edges meet is faster and more reliable. Fillets are now computed in the background, fixing a crash when rounding many edges of a complex shape, and fillets on curved edges are more accurate. When drawing lines, snapping prefers points, then angles from the line you started on, then extensions of nearby lines, then fixed angles. After you select objects, an Original or Copy choice appears near where you tapped, so moves, rotations and scaling can act on a copy.
0.2.21
Filleting a corner where three edges meet now gives a smooth ball-shaped corner. Inside edges can be filleted or chamfered, adding material. Edges between two curved surfaces, such as a hole through a tube, can be filleted. Booleans are more reliable with twisted faces such as lofts.
0.2.20
Fillets and chamfers no longer cut a groove beyond an edge that ends at an inside corner, including when rounding a single edge or a vertex. Rounded surfaces are also smoother.
0.2.19
Large STEP files now open about 3 to 5 times faster (faces are processed in parallel, with fewer triangles at the same accuracy).
SVG and DXF import: SVG files whose size is given in millimeters now come in at the right scale, and DXF splines defined only by fit points are now smooth curves instead of straight segments.
STEP import: solids with internal cavities now keep their cavities, and thin faces whose edges cross each other no longer leave holes.
STEP import: complete spheres and rings now use far fewer, better-shaped triangles, so they open and display faster.
STEP import: curved faces now use about 30–40% fewer triangles at the same accuracy, so large models load lighter and display faster.
When several selected edges meet at a corner, their fillets and chamfers now join cleanly at the corner instead of cutting a groove into the neighboring face.
0.2.18
The settings bar no longer shows long tool descriptions.
0.2.17
Project now works between any flat face of a solid and any sketch region, in both directions. Pick a face, sketch region or construction plane as the target, then click faces, edges, sketch regions or lines to project them.
0.2.16
Fillets and chamfers now work on curved edges, such as the rim of a cylinder or a hole, all the way around. Pick several edges of the same solid one after another to round or chamfer them together.
0.2.15
Twisting two fingers now rotates the view around the line of sight, together with pan and pinch zoom. While sketching, Lock Face-On turns one view to face the sketch plane and keeps it there. With an external display over AirPlay or cable, desktop mode puts the 3D views and cursor on the big screen and turns the iPad into toolbars and a touch surface.
0.2.14
Box selection: with the Select tool, drag from empty space to draw a box. Left to right selects what is fully inside; right to left selects anything the box touches. Available on Mac and in Apple Pencil mode.
New Plane tool: create construction planes offset from a face, through a sketch line, or through the origin, then sketch on them or use them to split and mirror.
Scale: type a percentage to scale the selection around its center, in all directions or along X, Y or Z only.
0.2.13
Sketch dimensions: select a sketch line, circle, arc or rectangle to type its length, angle, radius, or width and height, and lines connected at its ends follow. Lines can be made horizontal or vertical, or parallel, perpendicular or equal in length to the line selected before. While drawing, the current length, angle or radius is shown.
New Shell tool: hollow out a solid with a wall thickness you choose, and remove the faces you click to leave it open.
New Split tool: cut a solid in two with a face of another solid, a sketch line, or the X, Y or Z plane through its center.
New Mirror tool: make a mirrored copy of a solid across a face of another solid, a sketch line, or the X, Y or Z plane through the origin.
Selected objects now show X, Y and Z arrows; drag an arrow to move only along that axis. You can also type the center position, or rotate by a typed angle around the X, Y or Z axis.
0.2.12
New Color tool: choose a color by RGBA values or with a color picker that includes opacity, and apply it to a whole object or to individual faces. A face includes the faces smoothly connected to it, such as the whole side of a cylinder. Colors with reduced opacity are drawn see-through.
Apple Pencil mode on iPad: once the pen touches the screen, fingers work like in Shapr3D. One finger orbits around the touched point, two fingers pan, pinch zooms, and a light finger tap clicks at that spot. You can turn it off under Display.
Faces can now be moved directly. With Push/Pull you can pull any face of a solid while the neighboring faces stretch, and pulling a cylinder’s side changes its radius. The new Tilt Face tool tilts a flat face around one of its edges.
0.2.11
Orbiting is now completely free, as in Shapr3D: the view keeps turning past straight up or down instead of stopping. Apple Pencil now works directly: the cursor follows the pen tip, a light tap clicks there, and dragging grabs and moves from where the pen touched, so you can draw lines with the pen. The line tool now rounds each line's length to the move step and its direction to the rotation step.
0.2.10
The two toolbars at the top now scroll smoothly. Orbiting works like Shapr3D: free rotation by default around the point under your fingers, pinch zoom toward your fingers, and no snapping to standard views when you let go. Parasolid solids made only of flat faces now import as exact polyhedra instead of meshes.
0.2.9
Very large imports with hundreds of parts and millions of triangles no longer hang or crash. An import is recorded as a single step, overly fine meshes are simplified, and opening documents and preparing shapes happen in the background with progress shown. If the app keeps closing right after launch, the document is moved to a backup in the Files app and an empty document opens.
0.2.8
Touching a sketch arc or circle, or a round edge of a solid, now also lets you snap to its center.
New sketch tool Fillet / Chamfer: grab inside a corner where lines or arcs meet, or a bend in a polyline, then drag up to round it or down to chamfer it.
New Loft joins two regions on different planes into a solid. New Measure shows the distance and the X, Y and Z differences between two points. New Duplicate and Pattern copy the selected solids in place, in a row, or around an axis.
0.2.7
Editing large models is faster. The object under the cursor is now found using a tree of bounding boxes instead of checking every triangle, and moving or rotating an object no longer rebuilds its mesh or graphics data.
New sketch tools: Offset Edges and Project. Offset Edges draws lines parallel to a sketch line, a region or the outline of a flat face, at a distance you set with the cursor or type in; circles and arcs stay circles and arcs. Project drops faces, edges or sketch lines straight onto a chosen plane as new sketch lines, and round edges such as the rim of a cylinder become circles.
New Trim sketch tool: click part of a sketch line to delete the piece between its crossings with other lines; cutting a circle leaves an arc. New Sweep turns a region into a solid by moving it along a sketch line or edge, and the new Boolean menu joins, subtracts or intersects the selected solids. While a straight line or edge is selected, orbiting the view and the Rotate tool turn around that line. Revolve can also use an edge as its axis.
0.2.6
STEP import now leaves fewer gaps and overlaps between faces (threads, tori, cone and sphere sectors, holes touching an edge). Offset surfaces and degenerate tori are now supported.
Parasolid files are now fully supported in both text (.x_t) and binary (.x_b) form, for example exported from Shapr3D or SolidWorks, so you can move your existing Shapr3D models over. You can also open them directly from the Files app or the Finder. Solids that can be a box, cylinder, extrusion or revolution come in as those editable shapes; every other solid now comes in as a mesh built from its exact geometry instead of being left out (rounded blend faces are approximated from their edges). Shapr3D exports only visible bodies, so show hidden bodies before exporting if you want them too.
Each sketch is now independent. Every line remembers which sketch it belongs to, and closed regions are found only within the same sketch, so two sketches on the same plane no longer cut into each other. To add lines to an existing sketch, select one of its lines first, then draw.
0.2.5
Imported solids (STEP, STL, OBJ, 3MF) now come in as defined shapes whenever possible instead of raw meshes. An upright box becomes a box, an upright cylinder a cylinder, a solid made by pushing one profile straight in any direction (holes allowed) becomes an extrusion of that profile, and a solid turned around an axis becomes a revolution, so you can edit them like shapes made in the app. Only parts too complex for a single extrusion or revolution stay as meshes. After importing, the status bar shows how many became defined shapes and how many stayed meshes.
You can now open Parasolid files (.x_t, for example exported from Shapr3D or SolidWorks). Solids are read from their exact faces (planes, cylinders, cones, tori, spheres) and come in as boxes, cylinders, extrusions and revolutions. Solids that cannot be expressed as one extrusion or one revolution are not imported for now; the status bar shows how many were left out.
0.2.3
SVG import now handles much more of the format: transforms (move, rotate, scale), ellipses, rounded rectangles, elliptical arcs and real-world units. DXF import now reads arcs inside polylines, drawing units, placed blocks, ellipses and splines.
STEP files with curved (spline) surfaces open far faster. A large test file went from about 40 seconds to under a second.
STEP files you export now open with their faces intact in other CAD software.
Files are read in the background. A progress indicator is shown while reading, and the screen ignores input until it finishes.
0.2.2
Select tool: tap objects one after another to select several, tap a selected object again to deselect it, and tap empty space to clear. Selected objects move and delete together (one undo).
You can now select edges of solids. Pull up to round the edge, push down to chamfer it, or drag sideways to move the edge (neighboring faces tilt). This first version works on straight edges where two flat faces meet at an outward corner.
You can now select vertices of solids. Pull up to round every edge that meets there, or push down to cut the corner off flat.
0.2.1
Dragging an empty area now rotates the view, just like two fingers.
Sketch plane: select a face of an object or a sketch line first, and new lines are drawn on that plane. Otherwise the plane is set from the points you place (rectangle, circle and polygon at the second point, or the third if it leaves the starting plane; line and arc from the first three points). Snapped vertices are kept as they are, so you can draw on a slanted plane through three corners of a solid.
0.2.0
You can now make object outlines thicker or thinner (Display > Line Width). Lines keep the same thickness on screen at any distance.
The background follows the system's light or dark appearance, and can be set to light, dark or a color of your choice (Display > Background).
The top menu now has three levels: a category (Build, Sketch, Display, Precision, File), the functions in that category, and the settings of the chosen function. Undo and redo are always at the right of the first level.
While you pull or move an object, its width, depth and height appear along its edges.
0.1.0
The first build. Place boxes and cylinders and try out 3D operation.
Relative operation: move a cursor with one finger, like a trackpad. Your finger never hides the target, and the cursor snaps precisely to vertices, edges and faces.
Rotate with two fingers around the point under the cursor. Pinch to zoom, three fingers to pan.
Undo, redo and automatic saving.
Grab to edit: hold, then move your finger. On Mac, drag. Tools: select and move, rotate, edit vertices, polygon, and a pen for Bezier curves.
Separate increments for view rotation, moving objects and rotating objects. Each can also be set to free.
Mirror and radial mirror editing: change one copy and every symmetric copy follows.
Continuous section view: slide a cutting plane along X, Y or Z, or let it sweep automatically.
One, two or four views, orthographic or perspective projection, and STL and OBJ import and export.
Draw in 2D first, then grow it into 3D, just like Shapr. Sketch lines, rectangles, circles, arcs, polygons and pen curves on the ground or on a face.
Areas enclosed by crossing lines become regions automatically, including rings with holes.
Push Pull: grab a region and pull it into a solid. On a face of a solid, pulling out adds material and pushing in cuts it.
Type the extrusion distance of a solid or the radius of a circle as a number.
Import and export 3MF for solids, and SVG and DXF for sketches.
Revolve: click a region, then a line in the same plane, to spin the region around it into a solid. Type a number to change the angle.
Import STEP files made in other CAD apps, and export to STEP.
Save and open documents (.qforge). New keeps a backup of the current document.
Object list: show or hide, rename, delete, and group objects to move them together. On iPad, Mac and an unfolded iPhone Duo it sits beside the view.